Masterclass Artistic Research
The International Masterclass Artistic Research "GLOBE PLAYHOUSE – EXPANDED ANIMATION WORLDS" Online is an invitation to master and PhD students to further develop their own immersive 360° concepts and narratives in collaboration with Prof. Frank Geßner and a team of experts to test them in a model.
Date: 7-18 Sept. 2020
Number of participants: 25
Location: ONLINE. A suitable online and workflow format will be provided.
Application deadline: 7 August 2020
|Costs: free of charge|
Due to the Corona Pandemic, the Masterclass will be held ONLINE.
In this project, the GLOBE PLAYHOUSE stands for the 360° spherical form of the narrative format, but as a sphere it is also a medial geometric metaphor for a visionary, universal space of thought and action that connects us all on the planet earth. The Masterclass will develop concepts and prototypes for this 360° living and narrative space, which is to be redesigned.
Artistic methods such as Animating Knowledge, Experimental Documentary, Expanded Animation Cinema between Low & High Tech, will be explored in theory and practice.
The Masterclass Artistic Research supports pioneering Concept art and the development of Installation art for hybrid augmented, mixed, virtual, and 360 degree projects in the field of artistic research, combining the aesthetic, the formal, the natural, and the social design, in pursuit of solutions to real world problems and a sustainable planet. EXPANDED ANIMATION WORLDS are also the leading theme of the rhizomatic ‘sphaera mundi’ model of an artistic animated knowledge organization in the synthetic planetary system of the project: TESTeLAB & GUESTS. This work in progress I would like to share with others.Prof. Frank GeßnerHead of GLOBE PLAYHOUSE and TESTeLAB & GUESTS
Starting from Berlin and Babelsberg, the world-famous historical filming location of Metropolis and with Potsdam as Creative City of Film recently included in the UNESCO Creative Cities Network, a comprehensive artistic, technological and scientific "network of actors" is to be established in which the local is on an equal footing with the global.
The Masterclass aims to analyse the 2030 Agenda for Sustainable Development Goals of the UNin this immersive format, both aesthetically and in terms of the media themselves, and to make them the subject of an artistic debate among all participants of the international Masterclass. In this project, the GLOBE PLAYHOUSE stands for the 360° spherical form of the narrative format, but as a sphere it is also a medial geometric metaphor for a visionary, universal space of thought and action that connects us all on the planet earth. We will develop concepts and prototypes for this 360° living and narrative space, which is to be redesigned. For this purpose, the traditional media will be transformed into the digital in order to continue them productively for audiovisual narratives of a possible Future Cinema. Artistic methods such as Animating Knowledge, Experimental Documentary, Expanded Animation Cinema between Low & High Tech, will be explored in theory and practice. The experimental exploration of the potential of movement, time and sound serves to expand the cinematographic experience and questions the basic filmic elements under new conditions.
As an eLearning prototype we try to master the special challenges of the corona crisis as a virtual format: The quality of the interaction as well as the feedback of the real into the virtual and vice versa will be decisive.
The jointly developed results and prototype drafts of the Masterclass will subsequently be evaluated in the online exhibition GLOBE PLAYHOUSE – SATELLITE as well as prepared for an artistic designed concept art book and eBook.
The Online Masterclass GLOBE PLAYHOUSE is intended to make the idiosyncratic potential of artistic research in its epistemological processes and its social relevance publicly experienceable with time-based media and forms the kick-off for the artistic research project TESTeLAB & GUESTS – Expanded Animation Worlds: https://www.testefoundation.org/
Night & Day Satellite
Contents & Objectives
GLOBE PLAYHOUSE – EXPANDED ANIMATION WORLDS
The Masterclass is divided into a Welcome Day, a three-day symposium at the beginning, and a six-day subsequent experimental or rather design workshop with final presentations.
On Welcome Day the framing theme GLOBE PLAYHOUSE – EXPANDED ANIMATION WORLDS will be introduced, which feeds back the hybrid artistic production perspective in terms of content and integrates it into the context of local and global key issues.
During the three-day symposium, speakers from various disciplines will provide stimulating thought-provoking impulses for joint exploration. The lectures will open up a broad spectrum and touch upon the following aspects, among others:
- animation aesthetics in a contemporary context
- hybrid art: analog and digital image concepts in their transformation processes
- audiovisual image design: projection, reflection and philosophical fiction
- perspective of neuroscience
- gender as poetic construction
- paradox of fiction in relation to fact & fake
- fake news and deepfake
- image as body experience: VR, MR, and AR as performative image practices
- participatory processes in pictorial art as a link back to the real
- documentary film and experimental science fiction in immersive media
- practices of audiovisual image design as elementary key competences and prerequisite for future media (low & high tech production)
- production of 360° Sound and Music
- 360° Cinematography and Production Design
- workshop: concept development for VR, MR, and AR
Against this background, the subsequent experimental workshop will focus on various concepts and traditions of the image, taking into account different cultural influences. In the context of audio-visual media, artistic image practices will be examined to determine the extent to which the image can be linked back to reality.
The main focus is on concrete designs for animation concepts in a dialogue between art, science and technology using methods such as Animating Knowledge, Experimental Documentary or Expanded Animation Cinema. The image as a medium of socio-cultural identity will be discussed in the context of "local" and "global" as concepts. Its design potential in the context of a "work net" or "action net" will be questioned. According to thematic foci that are defined beforehand in the workshop phases (e.g. private space, public space, social space, reflection, projection, knowledge and experience etc.) corresponding concepts and prototypes for VR, MR, and AR will be designed. The topics of the 2030 Agenda for Sustainable Development Goals of the UN are to be a thematic point of orientation.
Followed by the masterclass all outcomes and prototypes will be presented in a specially designed e-book and constructed VR room, which can be seen as a virtual "SPACELAB". The VR room will function as a form of online exhibition, that will be accessible for the public.
Speakers & Experts
Fee Altmann, Managing Director IKF / Institute for Artistic Research Filmuni, Arts Management & Creative Producing
Jean-Pierre Bekolo, Filmmaker, Cameroon, Africa and Lecturer Duke University, USA
Prof. Angelica Böhm, Professor Fundamentals of Scenography, Transmedia Storytelling, Filmuni, Germany
Tatiana Brandrup, Movie director, Berlin, Germany.
Prof. Dr. Angela Brennecke, Professor of Audio and Interactive Media Technologies / Directing Audio Processing, Filmuni, Germany
Caspar Brötzmann, Electric guitarist, Berlin, Germany
Prof. Dr. Suzanne Buchan, Professor of Animation Aesthetics, Royal College of Art, London, UK
Leo Calice, Landscape Designer and Filmmaker, Vienna, Austria
Dr. Julia Dittmann, Media scientist and lecturer (Braunschweig University of Art), Berlin, Germany
Ruah Edelstein, Director, Animation Artist, Visual Artist and Lecturer, CalArts, Los Angeles, USA
Anja Ellenberger, Art and film historian / Curator, Hamburg, Germany
Uwe Flade, Music Video Director / 360° Experiences and Entrepreneur, Berlin
Carita Forsgren, Artist, Project Manager, Interactive Media Department, Tampere University of Applied Sciences, Finland
Prof. Dr. Ursula Frohne, Professor of Modern and Contemporary Art, University of Münster, Deutschland.
Prof. Dr. Vittorio Gallese, Professor of Psychobiology (Expert in Neurophysiology, Cognitive Neuroscience, Social Neuroscience and Philosophy of Mind), University of Parma, Italy
Prof. Frank Geßner, Artist and Professor of Theory and Practice of Visual Art, Filmuni, Germany
Gusztáv Hámos, Independent Media Artist, Filmmaker, Author, Berlin, Germany
Prof. Christian Iseli, Professor of Film, Institute for Performing Arts and Film, Head of Immersive Media Art Space, Zurich University of the Arts, Zurich, Switzerland
Evgeny Kalachikhin, Director, Editor, Colorist, VR Artist, and Lecturer, Filmuni, Germany
Christian Katti, Philosopher, Münster, Germany
Jeanne Koepp, Freelance ceramicist and artist, Berlin, Germany
Bärbel Mauch, Producer, Berlin, Germany
Lauren Moffatt, Artist, New Media, VR, Video, and Performance, Berlin, and Lecturer Filmuni, Germany
Christian Möller, Academic Employee, Cinematography, Filmuni, Germany
Bruno Nagel, Text, Performance, and Installation Artist, Hohenstaufen and Berlin, Germany
Gülsel Özkan, Movie director and screenwriter, Berlin, Germany.
Dr. Vesna Petresin, FRSA, Transdisciplinary Artist, Visiting Fellow (Goldsmiths, University of London, UK) and Lecturer (Amsterdam University of Arts, Netherlands)
Prof. Ludger Pfanz, Professor for Art and Cultural Management / Media Management (Karlshochschule International University) and Head of „Expanded 3 Digital Expanded Cinema Laboratory“ (Karlsruhe University of Arts and Design), Karlsruhe, Germany.
Katja Pratschke, Independent Media Artist and Curator, Author, Berlin, Germany
Prof. Wolf D. Prix, Architect, Cofounder of Coop Himmelb(l)au, Vienna, Austria.
Prof. Hubertus Rath, Professor Sound for Picture, Filmuni, Germany
Jun.-Prof. Dr. Christine Reeh-Peters, Junior Professor of Theory and Practice of Artistic Research in Digital Media, Filmuni, Germany
Dr. Maike Sarah Reinerth, Academic Employee, Dramaturgy and Aesthetics of Audiovisual Media, Filmuni, Germany
Prof. Uli Reuter, Professor of Film Music Composition, Filmuni, Germany
Manuel Roßner, VR Artist, Virtual Sculpture, Immersive Technologies, Berlin, Germany
David Schornsheim, Sound Supervisor, Audio Programmer and Lecturer Filmuni, Germany
Prof. Susanne Schüle, Professor of Cinematography for Non-fiction Genres, Filmuni, Germany
Robert Seidel, Transdisciplinary Artist and Curator, Berlin, Germany
Prof. Elizabeth Sikiaridi, Professor of Landscape Architecture (University of Duisburg-Essen und OWL University of Applied Sciences and Arts) and founder of Hybrid Space Lab, Berlin, Germany.
Johanna Smiatek, Independence Artist, Berlin, Germany.
Prof. Dr. Yvonne Spielmann, Institute of Professional Development, Berlin, Germany
Prof. Björn Stockleben, Professor of New Media Production, Filmuni, Germany
Gerhard Treml, Visual Artist, Art-Based Researcher and Filmmaker, Vienna, Austria
Masha Vasilkovsky, Experimental Animation Artist and Lecturer, CalArts, Los Angeles, USA
Prof. Frans Vogelaar, Professor of Hybrid Space/Media Space at the Academy of Media Arts Cologne and founder of Hybrid Space Lab, Berlin, Germany.
Prof. Dr. Paul Ward, Professor of Animation Studies, Art University Bournemouth, UK
Prof. Dr. Stefan Winter, Professor of Artistic Research, Aesthetics of the Arts and History of Science, Filmuni, Germany
Christian Zipfel, Filmmaker, Fiction, Documentary, VR, and Lecturer Filmuni, Germany
Participation and Application
For the Masterclass, we are looking for artistically-researching master students and doctoral candidates from all disciplines who wish to test and expand their research approaches and artistic working methods in an exchange of ideas.
As this offer will take place ONLINE due to the Corona Pandemic, please note that the Masterclass is located in the time zone Central European Time (CET) / Middle European Time (MET, German: MEZ). Due to the special challenges of an online workshop, mainly low technology should be used. However participants need a high-speed internet connection for video conferences and a computer with a good performance. Drawing, painting, architecture, animation, 2D or 3D image programs, a smartphone or iPad as well as analogue drawing, painting, and simple model making material for one's own 360° prototyping should be available.
All applicants should submit until 7 August 2020 a 360° project outline (1 page with graphical material if existing), a short letter of motivation with academic CV and samples of artistic work. You can send the documents as one PdF file via our online registration form or as single documents to Isabel Rosalind Rojas via e-mail (isabel.rojas(at)filmuniversitaet.de).
A selection committee will assess the applications and select the participants. ONLINE REGISTRATION NOW
Globe Playhouse Team – Film University Babelsberg
Prof. Frank Geßner, Theory and Practice of Visual Art, Head of Filmuni Masterclass, Arts Management & Creative Producing
Fee Altmann, Managing Director IKF / Institute for Artistic Research Filmuni, Arts Management & Creative Producing
Julie Halten, Head of Filmuni Summer School
Monika Richter, Project Staff Filmuni Summer School
Isabel Rosalind Rojas, Student Project Staff Filmuni Masterclass
Felix Römer, Student Project Staff Filmuni Masterclass
MASTERCLASS SUPPORTED WITH FILMUNI GENDER EQUALITY FUNDS AND FUNDED BY:
Julie HaltenMore information: Julie Halten Leitung Filmuni Summer School | Head of Program
Monika RichterMore information: Monika Richter Projektmitarbeiterin Filmuni Summer School | Project staff