A Transformation From Real to Hybrid, Scenic Space.

This project is dedicated to researching a wide variety of workflows, by means of which a real space can be transformed into a new, scenic space with the help of digital technology.

Project start:

The starting point of the workshop is a storyboard that represents a short, cinematic sequence. The aim of the project is to show the students the different ways in which a real, filmed space can be transformed into a scenic space with the help of digital techniques. The students should get a feeling for how much time it takes to achieve a correspondingly professional result. The focus is on the artistic and technical implementation. From a technical point of view, it should be shown how the tools can be used as aids with a focus on the artistic aspects.

The sequence is initially planned as a classic VFX exercise. Among other things, the following topics are dealt with:

  •  Use of green / blue screens
  • Creation of HDRIs
  • Matchmoving
  • Conception and implementation of digital set extensions (2D / 3D) / dig. Matte painting.
  • Introduction and application of realtime graphic for VFX and scenography
  • Static versus moving cameras
  • Digital camera projection techniques

The exercise is designed in such a way that the final settings can then be replayed using a self-made virtual camera rig and the advantages and disadvantages of the techniques can be understood. In terms of content, the sequence is designed in such a way that the scenography students are given maximum design freedom for the virtual set and so the same sequence can be interpreted visually in a wide variety of ways. The shot footage can also be used as ideal experimental material for the next few years.

Project Lead: Alexander Pohl, Professor für Szenografie, Schwerpunkt VFX

Duration: April 2021

Collaborators: Alexander Pohl, Michael Lankes, Knuth Möde, Michael Hammon, Christian Möller

Contact: Alexander Pohl